Recently, motion data is becoming increasingly available for creating computer animation. Motion capture is one of the systems that can generate such
motion data. However, it is not suitable to capture a lot of motion due to the cost of motion capture technique, and the difficulty of its postprocessing.
This paper presents a timeline-based motion-editing system that enables users to perform motion-editing tasks easily and quickly. A motion sequence is summarized and displayed in the 3D environment as a set of editable icons. Users can edit the motion data by performing a sequence of operations on a single key frame or over an interval. The recorded sequence is then propagated automatically to a set of target key frames or intervals, which can be either user defined or system defined.Etc...
Keywords
Motion Editing, Timeline-based Interface, Direct Manipulation
ECTI TRANSACTIONS ON COMPUTER INFORMATION TECHNOLOGY